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Designed for the ugly supply of fruit and vegetable products in Changsha, Hunan Province, China, to reduce food
waste and increase the economic income of all parties involved. Through the establishment of an online fruit and
vegetable distribution and trading platform, we will establish various workshops offline, and cooperate with local
NGOs, farmers, restaurants, and wholesalers to carry out online and offline dual-platform models. By improving
the design of the overall supply method, the income of local farmers has been increased, the waste of ugly fruits and
vegetables has been reduced, the utilization rate of energy has been increased after composting, and the profit of
stakeholders has been increased through trade fairness.

Authors: Haiwei Yan, Ruolin Gao, Yuanbo Sun, Ke Jiang.

For design educators who are developing students readiness as sustainably aware design practitioners, it remains a
challenge to create meaningfully transformative learning experiences. We contend that, in tackling this challenge, it
is key for design educators to develop compelling pedagogy where students experience their evolving agentive selves
in relation to wider systemic relationships. To explore this we examine a project case where Biomimicry was introduced
to complement a pilot course promoting a Sustainable Product Service System (S.PSS) view and tools. The
question framing this research paper is: What are the qualities of an ecologically immersive pedagogy that is productive
of sustainable design dispositions in students? By connecting social learning theory and design for sustainability,
we draw together concepts of learning ecologies, and agentive learning. Conducted as participatory action research,
the qualitative inquiry process reveals how pivotal learning moments were found to have cultivated attributes of resilience,
performative adaptability, and relational awareness.

Authors: Bruce Snaddon, Andrea Grant Broom. 

The use of low-cost 3D printers, and other such technologies, has contributed to the development of sustainable products since they only use the material needed for production and are specifically customized for the person, reducing the cases of abandonment and increasing the product’s life cycle. In this context we developed a wrist orthosis using the user-centered design approach along with the fundamentals of sustainability, ergonomics and the limitations of the low-cost production process. Using this product as an example we discuss the positive impact this method can bring to the three pillars of sustainability: the product is economically viable, considering the low-cost technology, socially just, both in terms of access, production and inclusivity and ecologically correct, from the minimization of material used for manufacturing and abandonment of the product. Finally, we propose a reflection about the product development process that balances functionality, sustainability and design.

Authors: 

Caelen Teger, Isabella de Souza Sierra, Dominique Leite Adam, Maria Lúcia Leite Ribeiro Okimoto, José Aguiomar Foggiatto