Authors: Jan Carel Diehl and Wouter Kersten
Urban poverty and its spatial manifestations are linked to social production of cities (ASF 2012). In this direction, ASF’s understanding of exclusionary practices and processes in the built environment is based on the idea that spatial structures are the means and outcome of social relations.
ERSILIAlab is a social/urban development programme in which ASF Italia aims at overcoming Roma’s difficult living conditions in informal camps and at promoting relationships between Roma and their nearest neighbours —called gadjé, namely not-Roma.
Italian political agenda has been studying possibilities of Roma’s inclusion for long, but no shared answers have been already achieved.
Since 2017, ASF Italia has been working in a Roma camp located in South-East Milan urban fringes. After a yearlong process, Roma and some neighbours have built together ERSILIAlab’s Carriage, a mobile public space to spread overlooked Roma’s culture and to share mutual knowledge, providing a participatory opportunity for cross-cultural relations.
Authors: Silvia Nessi, Beatrice Galimberti
This article concludes the Upcycling activities in China in a range of locations including cities such as Shanghai, Guangzhou, Changsha and in the Chinese countryside, as well as activities in Lincoln, UK from 2014. The communities that joined in the Upcycling activities were traditional urban communities, new industrial communities and rural communities at the junction of urban and rural areas. The design and organization of the activities in the project is based on the characteristics of communities, utilizing various themes, scale of project and presentation. This specific article analyzes the effect from the eight years of practice and considers how these low carbon design activities, represented by Upcycling, have improved the environmental awareness of communities and the general public, in addition to the special effects in social governance.
Authors: Qiu Dengke, Peng Jinqi, David Bramston, Qiu Zhiyun, Chen Danrong
This paper aims toexplore the methods of user experience for reducing poverty. Proposing the design of life's "Hedonics quality" is the value of introducing user experience in Targeting poverty alleviation. Through the user-centered design process, the design method and process of user experience in Targeting poverty alleviation are constructed. Take the poor households B in Magang Village, Shunde County, Guangdong Province as an example. Considering the design method and process of user experience in Targeting poverty alleviation, from the three aspects of space, product and service, it proposes a systematic solution covering multiple levels of needs such as physiology, safety and social, and cooperated with the B family, and carried out feasibility verification of some solutions, completed the space renovation and product design work. The results show thatthe intervention user experiencedesigncan bring new ideas and methods to the poverty alleviation work.
Authors: Fei Hu, Jixing Shi
The air-energy water heater is applied with an environmentally-friendly innovative technology with great development value. The product service system is imported into the air-energy water heater to innovate the meaning of the product, change the consumer's consumption habits and cultivate their environmental awareness, in order to promote the popularization and promotion of energy-saving products. From leasing products to purchasing services, the paper proposes future application scenarios and explores the future business model innovation of air-energy water heaters from the perspectives of discovering value, creating value and realizing value. The introduction of the use-oriented product service system will become a major opportunity for the development and innovation of air-energy water heaters in the future, providing exploratory design and research for marketing and sustainable development.
Authors: Jiahuan Qiu, Jun Zhang
Water management skills in the process of traditional village construction carry the wisdom and experience of ancient Chinese sages in understanding and utilizing nature, and are also an important manifestation of the formation and development of Chinese traditional water management culture. Taking Shen'ao Village in Western Zhejiang as a typical case, this paper focuses on how ancient sages created a unique water man agement system in Shen'ao Village based on a variety of water management forms through literature research and field investigation, and analyzes and studies the water management system in Shen'ao Village from four aspects of energy conservation, environment protection, health and comfort, and flexibility and long-term effectiveness, respectively, to explore the sustainable ecological concept behind the water management system. Through the study on the sustainability of the water management system in Shen'ao Village, excellent water management techniques and practical ideas are deeply excavated and drawn on, which can provide useful reference for the sustainable development of new rural construction in China.
Authors: Zhang Yao, Zhou Haoming
Climate change is not only an issue relating to the environment but also the structure of our society. This paper is to discuss a new model of field study to support design to address climate change. The article uses a field study performed in China by an European design school as an example to explain the new model in more detail. This model has three main characteristics: this field study is an explorative process for design with a flexible frame; this field study is a transdisciplinary approach, and the process is an intercultural process. The transdisciplinary approach could provide a holistic solution to form the ‘new’ living. The team members from different cultures could make the process easier to sense the alternative living model and nurture a collective global vision of sustainable development. To conclude, the paper explore how an explorative, transdisciplinary.
Authors: Yue Zou, Zhiyuan Ou
With the development of digital learning, The local children are the "digital aborigines" of handicraft inheritance, representing the latest strength of culture. Nevertheless, traditional learning styles cannot stimulate local children’s interests. Our team takes serious game as a new way of learning crafts and proposes a serious game design model. The purpose of the serious game is to help left-behind children in Huayao area to learn traditional handicrafts. According to Johan Huizinga's Magic Circle theory, this game can help the rural children to learn their national culture, improving the identity of the rural children to their national culture by the elements in the game world. Taking the "control classroom" as a test. Through the game, the local children's learning behavior which in the game world can be transferred to real world, which can help the inheritance of traditional crafts.
Authors: Xile Wang, Duoduo Zhang, Yuanyuan Yang