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Circular Economy refers to an industrial economy that is aimed at restoration and regeneration by careful design. It
requires a re-thinking progress to explore how we can re-design the way our economy works and how we can rethink
and redesign products that we make, consume, use and discard. However, the concept is still relatively new and how
we can introduce the concept in design education and what kinds of tools and methods can be used are still not
well known. This paper is to share some teaching experience of Design for Circular Economy and its design process,
and the tool Sustainable Product Matrix will be introduced. Two student projects were demonstrated how this tool
helped them to gain deeper insights of sustainability problems and create a comprehensive solution. Finally, the
challenges and opportunities of Circular Economy will be discussed, and some suggestions will be provided for this
new kind of design thinking and doing.
Author: Barbara Wong
This paper seeks to categorize and organize some of the existing approaches to happiness and well-being in design, by means of a perceptual map of definitions, approaches and tools found in recent literature, in order to guide possible applications towards social innovation and positive behavioral change. By the use of conceptual mapping, we aim to create an initial frame of reference which could lead towards a better discussion of the impact of design in the quality of life of users of products and services, and possibly guide design choices in projects that wish to consider both objective and subjective well-being of the user as project parameters. From this perspective, it may be possible to develop products and services which can impact directly on interpersonal relationships and on values systems, in positive and more sustainable ways.
Authors: Guilherme Toledo
Authors: Fang Zhong, Xin Liu and Nan Xia
This contribution outlines the project ViviCalusca as an experimentation of enhancing social innovation within a vulnerable group in Milan, living in a public housing located in Vicolo Calusca. The aim of the project was to overcome their situation of fragility by engaging them in various activities and applying a set of diverse approaches and techniques, coming from theatre, sociology and design.
As researchers in design for social innovation, we mainly used co-design and service design methods and tools: more precisely we planned a path of light co-design sessions to activate a sustainable micro-economy of exchange and gift among people in the neighbourhood.
This project led us to reflect upon our contribution as designers within a group with such a level of social vulnerability: we understood that the co-design process itself was more important than results, as it worked better as a form of community engagement rather than producing effective ‘design’ results.
Authors: Daniela Selloni, Martina Rossi