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PERIOD. is a co-operative card game designed to address prejudices related to menstruation and menstruating
women. The game, encourages dialogue around the otherwise tabooed issue of menstruation and acts as a conversation
starter, recognizing a woman’s power to express their choice and voice their opinion. It is played by both men
and women alike, sensitizing them regarding this integral issue, and creating a sense of empathy. The game play is
such that one enters the places that stereotypes menstruating women or is inaccessible to them; such as a place of
worship, sports field, workplace or school. Collective and cooperative actions can help break these prejudices and
winning is possible, in the game as well as the real world.
Authors: Nikita Pathak, Devika Saraogi, Gayatri Chudekar, Sreya Majumdar
Competitiveness of the office furniture industry on the global market is strongly affected by an ever-increasing focus
on environmental performance of products. Hence, verifiable information of the environmental compliance of
products throughout their whole life cycle is demanded from stakeholders of the furniture industry, which needs to
be based on scientific proposition. This paper investigates how to support companies in designing environmentally
sustainable office furniture, considering all phases of the life cycle. It deals with the identification of the environmental
profile and main environmental impact potential of the office furniture product group aiming to develop an
instrument which orients towards sustainable design.
A Life Cycle Assessment (LCA) has been conducted to evaluate the environmental profile of five different
office furniture product categories. Data drawn from publicly available Environmental Product Declarations have
been evaluated with the software programme SimaPro. Furthermore, a system to prioritise Life Cycle Design (LCD)
strategies for environmental sustainability has been adopted and a workshop for generating ideas for an LCD tool
related to the design of office furniture has been carried out.
An important factor is that the majority of environmental burdens is significantly linked to the pre-production
stage which implies that environmental impacts related to the furniture derive mostly from raw materials extraction
and its processing. The final outcome of the research is a handbook and a tool with product type specific guidelines
which assists in the product design process and addresses companies, i.e. engineers and designers.
Authors: Lena Plaschke, Carlo Arnaldo Vezzoli and Francesco Scullica
Authors: Emanuela Silveira and Aguinaldo Santos
The process of creating PSSs has several characteristics that make it complex, since it involves not only tangible and quantifiable products, but also services, typically qualitative, with several variables and actors involved. Most of the tools currently used in PSS assist the structuring process of the system, but explore the creation process just intuitively, based on the designer’s experience. Some authors emphasize the heuristics and principles use as cognitive strategies that lead to high potential creative thinking. Thus, the following study identified some prominent authors who propose principles focused on the quality and sustainability of products and services, in order to explore their potential. The method used included a theoretical study, followed by an exploratory case study. The present article, besides contributing to the detection of emphases and gaps in the literature, demonstrates by means of practical application, the designer’s interaction with inventive principles in the process of creating PSSs.
Authors: SILVEIRA, Emanuela Lima, SANTOS, Aguinaldo dos