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Over the past two hundred years of the human industrial revolution, we have created an unimaginable material world and have achieved a brilliant success. But at the same time, we are consuming the resources of the earth. Because of the wide use of plastic materials since the 1950s, man-made and synthetic materials occupy a dominant position in the design and product areas. The continuous development and use of materials is like a double-edged sword, which leads us to prosperity and destruction.

Take “Reconstituting-Plan” project of the team as an example to discuss the reorganization and redesign of materials. Rethink people's habits of creating and using materials and  try to turn existing waste into raw materials. On the one hand, this project actively turn rubbish into new products; on the other hand, it try to make Bio Plastic using new formula and kitchen waste. The overall method and model are introduced, compare the performance characteristics of new materials and traditional materials through material recombination, remade, analysis and comparison  designing experiments.

Materials are the foundation of design creation and the key to achieve ecological product design. Ecological and sustainable product design is inseparable from the design of ecological materials and interdisciplinary cooperation.

Authors: Jiajia Song

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  • Venue China

According to the data from China Center for Disease Control and Prevention shows that the prevalence of diabetes aged 18 and over is 9.7 percent, or nearly 100 million people in china.While the number of diabetic patients in China shows “explosive growth”,hundreds of millions ofhousehold medical waste are at risk of being discarded.At present, the whole society including patients, hospitals, medical products manufacturersand chinesegovernment hasnot attached great importance to this matter.

The purpose of this paper is to clarify the study of medical waste management for diabetic patients in family and community environment,and the practice of product-service system design based on a community in China, united families and related professional institutions.It is an exploration that scientific research working intendem with design practice.We carried out the study in a systematic way by using the method of product-service system design.During the course of study, different stakeholders fully showed their requirements and creativity in the form of co-creation

Authors: Yiting Zhang, Miaosen Gong, Dongjuan Xiao, Yuan Hu

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  • Venue China

In the first half of 2018, the total retail sales of consumer goods in China reached 18 trillion yuan, a year-on-year increase of 9.4%. In addition to what we often call the concept of consumption upgrades, the trading of idle goods is also highly anticipated. Reasonable reuse or sharing of old things reflects the concept of sustainable development. The article aims to study how to use commercial services to make old and more rational and effective use of sustainable development. Realizing the rapid circulation of information and funds in the secondary market, but the market is still inactive. The article studies consumer psychology and summarizes the problems of the network idle trading platform, compares and studies the advantages and disadvantages of the domestic and international flea market business models. Finally, a business model and service system for the sale of new used old goods with integrated physical stores was proposed.

Authors: Luo Yuqing

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  • Venue China

Despite the recovery of the boating industry today, the crisis in the field sector has brought with it a great amount of boats and related obsolete production equipment (Marsh, 2013). The Glebanite® project aims to create a possibility for all these products considered waste, giving a clear answer to the problem of their disposal, with particular attention to fiber-reinforced composite materials. The project prsented aims to trigger a Circular Economy process for the generation of a new recycled and re-processable materials and for a new economy to support recreational boating.

The project has as its starting point the engineering and systemization of the Glebanite material (secondary raw material derived from GRPs waste) for an innovative production strategy of nautical shipbuilding equipment through the use of CNC machine. The project thus straddles the main areas of Eco-Industry, Advanced Manufacturing and Sustainable Mobility.

Authors: Andrea Ratti, Mauro Ceconello, Cristian Ferretti, Carlo Proserpio, Enrico Benco

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  • Venue Italy

Fashion is one of the most relevant phenomena to describe contemporary cultures and societies (Fioraai, 2006; Bertola, 2018). Despite this, fashion has always been a marginal topic within the design scientific debate. Fashion design education has been a small niche within the whole academic system. Nowadays, this exile, that could be considered both forced or voluntary, is ending. Fashion is strong of its recognized impact on global economies, society, culture, and is conscious of the need for it to engage, as for all other sectors, in guiding a coherent transition of the surrounding world towards a more sustainable paradigm. In view of this, this exploratory paper, developed within the scope of the author’s doctoral research, present an initial analysis of the current state of the art in practices across Europe, mapping existing and emerging practices within university level institution and industry, to identify approaches and practices that could be amplified, and implemented to contribute to a sustainable paradigm for fashion design education.

Authors: Erminia D’Itria

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  • Venue Italy

This paper is about the relationship between design and the prickly pear of Roccapalumba (Sicily), a product of the agrifood chain, considering it as a resource able to start innovative strategies for waste recycling and for a sustainable local economy.

The study examines the entire life cycle of prickly pear and, among the various outputs, considers the cladodes to obtain cellulosic fibres, mucilage for cosmetics and for restoration of cultural heritage, the flowers for infusions and the fruit seeds for an oil with nutraceutical properties to generate a second life of the prickly pear. This will lead to economic and environmental benefits in the territory, creating a network of companies with zero waste.

Authors: C. Anna Catania, Aurora Modica

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  • Venue Italy

Many territories suffer from the lack of strategies and tools for the promotion, fruition and enhancement of their heritage. They require new forms of organisation, ICT interaction platforms, stakeholder participation, infrastructures and services to avoid inadequate fruition and loss of the potential value of their resources. This could generate significant negative effects on the environmental, social and economic aspects of the territory. Nonetheless, the growing interest in ecotourism and the global proliferation of bike sharing systems foreshadow an increasing demand of cycle tourism related services and products. Furthermore, the improved performance features achieved by the technological E-bikes development, could help traveling safely through longer distance and tourist itineraries with steep slopes, especially for users with different abilities and of diverse ages. The paper describes the intermediate results of the current PhD research, based on the definition of an advanced system model applied to cycling tourism for the enhancement and sustainable fruition of territorial resources.

Authors: Alessio D’Onofrio

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  • Venue Italy

In the wake of Richard Heinberg and Rob Hopkins’s theories, the concept of Transition Design has found its place at the EESAB-Brest. It has been put in place to offer a curriculum to future designers with the aim of responding with a personal and creative approach to social and environmental issues related to the energy transition induced by the depletion of fossil fuels. This paper presents our approach, based on developing and transmitting resources on eco-friendly materials, multidisciplinary cooperation, local actions, the recovery of traditional know-how, methodologies for analysing and exploiting features of a specific territory, thinking about the adaptation of local knowledges to other territories, respect for others, moral and intellectual integrity of project partners and respectful and empathic communication. We conclude by presenting student projects to give concrete examples of our educational actions.

Authors: Erwan Geffroy, Manuel Irles, Xavier Moulin

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  • Venue Italy

Many studies report that the results of top-down policymaking approach are not enough and suggest that “sustainable development cannot be imposed from above. It will not take root unless people across the country are actively engaged” (UK DEFRA, 2002). The goal of this research is to combine the interaction and gamification strategy with a set of personal data in order to increase the users' awareness of the impact of each action. The research context is the mobility system in which the increase in road congestion and the risk to compromise human well-being are just some of the critical points to be faced in the future. Possible solutions to these problems already exist, such as shared mobility and autonomous cars, But the change to be fostered is not only about business or technology, it must involve the citizens who will influence the future through their decisions and behaviour. The experimentation focuses on a case study useful for obtaining and analyzing the qualitative and quantitative research results. In particular the case study concerns the design of an interactive augmented reality game, that plays on board of a full self-driving car, in which user takes decisions as the leader of his fictional world; as result of his decisions the environment around him changes. The game continually reconfigures itself taking advantage of users' personal information and data collected through different ways. Gestures, copywriting and other elements will follow the needs of each user. Instead of a more traditional approach that results frustrating and not very involving for the user, the game uses an ironic, surreal, and funny language in order to be more engageable, instead of a more traditional approach. The goal is to make conscious users towards the environment that surrounds him and his ability to affect positively or negative the system in which he lives.

Authors: Andrea Arcoraci, Andrea Di Salvo, Paolo Marco Tamborrini

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  • Venue Italy
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